Devon Wiersma is an award-winning level designer and solo developer.
Professional Work
Various, Dev’s Games
Solo Developer (2019 - Present)
Click to view my independent works
Self-published and solo developed various digital and non-digital games.
Independently planned, designed, documented, marketed games.
Successfully managed and crowdfunded a project over Kickstarter.
Unannounced Project, The Beans Team
Level Designer (2021 - 2023)
Worked on a cancelled first person action game in partnership with Devolver Digital.
Designed levels, modelled geometry and scripted events in an Unreal Engine 4 game.
Far Cry 6, Ubisoft Toronto
Level Designer (2018 - 2021)
Designed and iterated on virtual spaces for a first-person game from initial concept through to final design .
Collaborated with programmers, artists and designers of various specializations to create cohesive and engaging virtual experiences .
Scripted and implemented gameplay events and AI encounters with proprietary visual scripting software.
Ensured design cohesion while taking into account AI budgets, art constraints and technical requirements.
Riverbond
, Cococucumber
Level Designer (2017)
Designed isometric levels for a multiplayer-focused family friendly hack and slash game for consoles and PC.
Designed open-concept levels and iterated on them based on manager feedback.
Dragon of Legends
, Thrive Games
Level Designer (2016)
Designed tile-based levels for a mobile MMORPG.
Improved level design pipeline to help increase team efficiency.