Devon Wiersma is an award-winning level designer and solo developer. Professional Work Various, Dev’s Games Solo Developer (2019 - Present)Click to view my independent worksSelf-published and solo developed various digital and non-digital games.Independently planned, designed, documented, marketed games.Successfully managed and crowdfunded a project over Kickstarter. Unannounced Project, The Beans Team Level Designer (2021 - 2023)WebsiteWorked on a cancelled first person action game in partnership with Devolver Digital.Designed levels, modelled geometry and scripted events in an Unreal Engine 4 game. Far Cry 6, Ubisoft Toronto Level Designer (2018 - 2021)Project WebsiteDesigned and iterated on virtual spaces for a first-person game from initial concept through to final design .Collaborated with programmers, artists and designers of various specializations to create cohesive and engaging virtual experiences .Scripted and implemented gameplay events and AI encounters with proprietary visual scripting software.Ensured design cohesion while taking into account AI budgets, art constraints and technical requirements. Riverbond, Cococucumber Level Designer (2017)Project WebsiteDesigned isometric levels for a multiplayer-focused family friendly hack and slash game for consoles and PC.Designed open-concept levels and iterated on them based on manager feedback. Dragon of Legends, Thrive Games Level Designer (2016)Kickstarter PageDesigned tile-based levels for a mobile MMORPG.Improved level design pipeline to help increase team efficiency.